Here’s a generic NPC you might find on some tropical themed island town!
Experimenting with a much more traditional “ink and paint” style, especially with the consistent, mechanical line weight. It actually taught me A WHOLE-FRIGGIN-LOT. A lot about simplification- both how and why, which is equally as important. Taught me a lot about how shapes as well, and how much shapes and straights v. curves are affected by having to be so clean. I guess, it teaches a lot about efficiency, when you think that this is just a single cel out of thousands and thousands.
Also I tried SO HARD to be clean but apparently I’m not? so many messy edges @_@
Here’s a test page for backgrounds for the comic I’m making for RCCC in September- this one went a bit awry- bad planning, inconsistent lighting… need to find a different approach, and be a little more patient :p
To clarify, because I have a bad habit of this kind of thing, this is not me saying “AUGH I SUCK SO BAD TELL ME I’M AMAZING”- the fact is that while I had something in mind, this result is not that thing. Being a good designer means being intentional; being able to clearly communicate your ideas visually, not relying on “well that looks good I guess”- so even if something appears good, if it’s not communicating the way I wanted then it’s unsuccessful and needs to be fixed. In the future I will try to give more context about why I don’t like something so you have some insight into what’s going on in my brain.
dogbomber's amazing Lady Knights engine!
I hope I didn’t royally mess anything up. I think I was so paranoid about having at least KIND OF accurate “persian” armor, that I completely lost the Bear (except in paw pads on the greaves and a little face on the helmet :p)
In general, I feel like this is a really conservative design. I would like to try pushing shapes and proportions way more, but for some reason I always hold myself back. Will keep tryin’ though!
Q:Hi, I stumbled upon your blog and I'm going to be straight with you; I read your bio and thought, "Concept Art and Character Design... he's got it all." I'm a rising Junior in college, but I'm at a crossroads on what career direction I want to take. I feel like I've been hopping along stepping stones of different art majors: game design, graphic design, concept art, and now animation/character design. Could you share a bit about how you chose your career path/how you got to where you are now?
Oopsie, sorry I forgot about this ask! First of all, thanks for watching and sending in a question :>
How I got where I am:
TL;DR- Hard work and motivation 1st, Nepotism\connections”Luck” 2nd
I don’t want to go into too much detail, but the important parts are-
I found out what concept art was when I was like, 13 or 14? And then found the conceptart forums. I picked up lots of really great mentors, and listened to their critiques.
I was working two shit jobs the summer after high school, but in the middle of it one of the patient, kind people I met through that community gave me portfolio advice (knowing I was looking for an internship because I couldn’t afford art school). A few months later I sent a follow up with my new portfolio, and they offered me an internship at the studio they worked at. I met a seriously amazing roster of people there who have been essential to my growth.
They helped me decide to go to (and get into) Art Center in Pasadena, and after two years the guy who got me the internship the first time recommended me to his best friend, who worked at 343 (and was thankfully influential), and somehow I tricked them into giving me an internship there. They brought me back the next year, and then brought me on full-time once I graduated, where I’ve been for the past 2 years, almost exactly.
All in all I was seriously privileged and fortunate and was in the right place at the right time. I worked my ass off, and I think most importantly I listened to my critics, and was never afraid to ask questions.
My advice on making decisions: Find the root of what you love. For me it’s drawing and painting and stories. I don’t care about “Concept Art”, I care about drawing, painting and stories. Doesn’t matter if it’s comics, illustration, animation, games, storyboards, books, 2d or 3d, real or stylized- I study foundations so whatever way the wind blows, I can bend to accommodate. The only thing I can guarantee is that whatever you choose, it will change.
Watch Justin Oaksford’s Artcast thing! on Livestream.com.